using UnrealBuildTool;

public class OBJPoolEditor : ModuleRules {
	public OBJPoolEditor(ReadOnlyTargetRules Target) : base(Target) {
		PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
		PrivatePCHHeaderFile = "Public/OBJPoolEditor.h";
		IWYUSupport = IWYUSupport.None;
		//
		PublicDependencyModuleNames.AddRange(
			new string[] {
				"Core",
				"Engine",
				"OBJPool",
				"CoreUObject",
				"OBJPoolDeveloper"
			}
		);
		//
		PrivateDependencyModuleNames.AddRange(
			new string[] {
				"Slate",
				"Projects",
				"UnrealEd",
				"SlateCore",
				"AssetTools",
				"EditorStyle",
				"LevelEditor"
			}
		);
	}
}