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TerracottaWarriors/Plugins/ObjectPool/Source/OBJPool/OBJPool.Build.cs

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2025-07-14 22:24:27 +08:00
using UnrealBuildTool;
using System.IO;
public class OBJPool : ModuleRules {
public OBJPool(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Public/OBJPool.h";
IWYUSupport = IWYUSupport.None;
//
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"CoreUObject"
}
);
//
PublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Public"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory,"Private"));
}
}