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// ------------------------------------------------
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// Copyright Joe Marshall 2024- All Rights Reserved
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// ------------------------------------------------
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//
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// Read files from Unreal archive
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// ------------------------------------------------
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#pragma once
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#include "ICustomMediaFileSource.h"
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#include "CoreMinimal.h"
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class UnrealArchiveFileSource : public ICustomMediaFileSource
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{
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public:
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explicit UnrealArchiveFileSource(const TSharedRef<FArchive, ESPMode::ThreadSafe> inArchive);
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virtual ~UnrealArchiveFileSource() override {};
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virtual int64_t getAvailableSize(uint64_t offset) override;
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virtual int64_t getSize() override;
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virtual int64_t readAt(uint64_t offset, void *buffer, uint64_t size) override;
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private:
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TSharedRef<FArchive, ESPMode::ThreadSafe> archive;
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FCriticalSection threadLock;
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};
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