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// ------------------------------------------------
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// Copyright Joe Marshall 2024- All Rights Reserved
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// ------------------------------------------------
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//
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// Callback used by implementation class to send
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// buffers to media player.
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// ------------------------------------------------
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#pragma once
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class IAndroidVulkanVideoAVCallback
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{
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public:
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// called with video frame hardware buffers
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virtual void onVideoFrame(void *frameHwBuffer, int w, int h, int64_t presTimeNs) = 0;
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// we need to get vulkan functions and device etc. via Unreal Engine for consistency
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virtual void *getVkDeviceProcAddr(const char *name) = 0;
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virtual VkDevice getVkDevice() = 0;
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virtual const VkAllocationCallbacks *getVkAllocationCallbacks() = 0;
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virtual VkPhysicalDevice getNativePhysicalDevice() = 0;
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virtual void onPlaybackEnd(bool looping) = 0;
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};
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