code
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// ------------------------------------------------
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// Copyright Joe Marshall 2024- All Rights Reserved
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// ------------------------------------------------
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//
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// Build AndroidVulkanVideo factory module (to make
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// it possible to select this as a video source in
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// editor.)
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// ------------------------------------------------
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using UnrealBuildTool;
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using System.IO;
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using System;
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public class VulkanVideoMeshComponent : ModuleRules
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{
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public VulkanVideoMeshComponent(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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CppStandard = CppStandardVersion.Cpp17;
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PublicIncludePaths.AddRange(
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new string[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"Projects",
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"CoreUObject", "Engine","RHI","VulkanRHI","MediaUtils"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core","CoreUObject", "Engine","RHI","RenderCore","VulkanRHI","MediaUtils","Media","MediaAssets"
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// ... add private dependencies that you statically link with here ...
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AndroidVulkanVideo",
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});
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Android)
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{
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DynamicallyLoadedModuleNames.Add("AndroidVulkanVideo");
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}
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}
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}
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