code
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52
Plugins/ObjectPool/ObjectPool.uplugin
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52
Plugins/ObjectPool/ObjectPool.uplugin
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "2.3.0",
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"FriendlyName": "Object Pool Component",
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"Description": "The classes implemented by this plugin builds a fully working Object Pool system super easy to use.",
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"Category": "SYNAPTECH",
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"CreatedBy": "(C) Bruno Xavier Leite",
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"CreatedByURL": "https://brunoxavierleite.wordpress.com",
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"DocsURL": "https://forums.unrealengine.com/showthread.php?132287-Plugin-Object-Pool-Component",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e3c6aea892b748eb9e2241b9c4b74d36",
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"SupportURL": "mailto:bruno_xavier_@msn.com",
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"EngineVersion": "5.3.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "OBJPool",
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"Type": "Runtime",
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"LoadingPhase": "PreDefault",
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"PlatformAllowList": [
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"Android",
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"Win64",
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"Linux",
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"Mac",
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"IOS"
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]
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},
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{
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"Name": "OBJPoolDeveloper",
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"Type": "UncookedOnly",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Android",
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"Win64",
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"Linux",
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"Mac",
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"IOS"
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]
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},
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{
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"Name": "OBJPoolEditor",
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"Type": "Editor",
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"LoadingPhase": "PostEngineInit",
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"PlatformAllowList": [
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"Win64",
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"Linux",
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"Mac"
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]
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}
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]
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}
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