code
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@ -0,0 +1,652 @@
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////
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/// Copyright 2019 (C) Bruno Xavier B. Leite
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//////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "K2Node_SpawnCharacterFromPool.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "Kismet/GameplayStatics.h"
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#include "GameFramework/Character.h"
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#include "BlueprintNodeSpawner.h"
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#include "K2Node_CallFunction.h"
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#include "EditorCategoryUtils.h"
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#include "K2Node_EnumLiteral.h"
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#include "UObject/UnrealType.h"
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#include "KismetCompilerMisc.h"
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#include "Engine/EngineTypes.h"
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#include "EdGraphSchema_K2.h"
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#include "EdGraph/EdGraph.h"
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#include "KismetCompiler.h"
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#include "K2Node_Select.h"
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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struct FK2Node_SpawnCharacterFromPoolHelper {
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static FName PoolPinName;
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static FName CharacterPinName;
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static FName OwnerPinName;
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static FName SuccessPinName;
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static FName TemplatePinName;
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static FName ReconstructPinName;
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static FName WorldContextPinName;
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static FName SpawnOptionsPinName;
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static FName SpawnTransformPinName;
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static FName NoCollisionFailPinName;
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static FName CollisionHandlingOverridePinName;
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};
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FName FK2Node_SpawnCharacterFromPoolHelper::OwnerPinName(TEXT("Owner"));
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FName FK2Node_SpawnCharacterFromPoolHelper::PoolPinName(TEXT("ObjectPool"));
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FName FK2Node_SpawnCharacterFromPoolHelper::CharacterPinName(TEXT("Character"));
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FName FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName(TEXT("PooledClass"));
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FName FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName(TEXT("Reconstruct"));
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FName FK2Node_SpawnCharacterFromPoolHelper::SuccessPinName(TEXT("SpawnSuccessful"));
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FName FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName(TEXT("SpawnOptions"));
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FName FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName(TEXT("SpawnTransform"));
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FName FK2Node_SpawnCharacterFromPoolHelper::WorldContextPinName(TEXT("WorldContextObject"));
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FName FK2Node_SpawnCharacterFromPoolHelper::NoCollisionFailPinName(TEXT("SpawnEvenIfColliding"));
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FName FK2Node_SpawnCharacterFromPoolHelper::CollisionHandlingOverridePinName(TEXT("CollisionHandlingOverride"));
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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#define LOCTEXT_NAMESPACE "Synaptech"
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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UK2Node_SpawnCharacterFromPool::UK2Node_SpawnCharacterFromPool(const FObjectInitializer &ObjectInitializer) : Super(ObjectInitializer) {
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NodeTooltip = LOCTEXT("NodeTooltip", "Attempts to Spawn from Pool an Inactive Character. Creates then Spawns a fully new Character if there's none available in the Pool and 'Instantiate On Demand' is checked on Project Settings.");
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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FText UK2Node_SpawnCharacterFromPool::GetNodeTitle(ENodeTitleType::Type TitleType) const {
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FText NodeTitle = NSLOCTEXT("K2Node","SpawnCharacterFromPool_BaseTitle","Spawn Character From Pool ...");
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//
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UEdGraphPin* PoolPin = GetPoolPin();
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if (!PoolPin||(PoolPin->LinkedTo.Num()==0)) {return NodeTitle;}
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//
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if (TitleType != ENodeTitleType::MenuTitle) {
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if (UEdGraphPin* ClassPin = GetTemplatePin()) {
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if (ClassPin->LinkedTo.Num()>0) {
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NodeTitle = NSLOCTEXT("K2Node","SpawnCharacterFromPool_Unknown","Spawn Character From Pool");
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} else if (ClassPin->DefaultObject == nullptr) {
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NodeTitle = NSLOCTEXT("K2Node", "SpawnCharacterFromPool_NONE", "Spawn Character From Pool (NONE)");
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} else {
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if (CachedNodeTitle.IsOutOfDate(this)) {
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FText ClassName;
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if (UClass* PickedClass = Cast<UClass>(ClassPin->DefaultObject)) {ClassName=PickedClass->GetDisplayNameText();}
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//
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FFormatNamedArguments Args;
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Args.Add(TEXT("Name"),ClassName);
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CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node","SpawnCharacterFromPool_Class","Spawn Character From Pool :: {Name}"),Args),this);
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} NodeTitle = CachedNodeTitle;
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}
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} else {NodeTitle=NSLOCTEXT("K2Node","SpawnCharacter_Title_NONE","SpawnCharacter NONE");}
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} return NodeTitle;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void UK2Node_SpawnCharacterFromPool::AllocateDefaultPins() {
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Super::AllocateDefaultPins(); Pins.Empty();
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//
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//
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UScriptStruct* TransformStruct = TBaseStructure<FTransform>::Get();
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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UEnum* const CHO_Enum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"),true);
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//
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/// Execution Pins.
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FEdGraphPinType PNT_Exec(K2Schema->PC_Exec,TEXT(""),nullptr,EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Bool(K2Schema->PC_Boolean,TEXT(""),nullptr,EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_CHO_Enum(K2Schema->PC_Byte,TEXT(""),CHO_Enum,EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Transform(K2Schema->PC_Struct,TEXT(""),TransformStruct,EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Owner(K2Schema->PC_Object,TEXT(""),ACharacter::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Object(K2Schema->PC_Object,TEXT(""),UObject::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Class(K2Schema->PC_Class,TEXT(""),APooledCharacter::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_OBJPool(K2Schema->PC_Object,TEXT(""),UCharacterPool::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_Result(K2Schema->PC_Object,TEXT(""),APooledCharacter::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
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FEdGraphPinType PNT_SpawnOptions(K2Schema->PC_Struct,TEXT(""),FPoolSpawnOptions::StaticStruct(),EPinContainerType::None,false,FEdGraphTerminalType());
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//
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UEdGraphPin* PIN_Spawn = CreatePin(EGPD_Input,PNT_Exec,K2Schema->PN_Execute);
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UEdGraphPin* PIN_Finish = CreatePin(EGPD_Output,PNT_Exec,K2Schema->PN_Then);
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//
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PIN_Spawn->PinFriendlyName = LOCTEXT("Spawn","Spawn");
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PIN_Finish->PinFriendlyName = LOCTEXT("Finished","Finished Spawning");
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//
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//
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/// World Context Pin.
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if (GetBlueprint()->ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin)) {
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CreatePin(EGPD_Input,PNT_Object,FK2Node_SpawnCharacterFromPoolHelper::WorldContextPinName);
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}
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//
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/// Pooled Class Pin.
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UEdGraphPin* PIN_Class = CreatePin(EGPD_Input,PNT_Class,FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName);
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//
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/// Pool Pin.
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UEdGraphPin* PIN_Pool = CreatePin(EGPD_Input,PNT_OBJPool,FK2Node_SpawnCharacterFromPoolHelper::PoolPinName);
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//
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/// Collision Handling Pin.
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UEdGraphPin* const PIN_CollisionHandlingOverride = CreatePin(EGPD_Input,PNT_CHO_Enum,FK2Node_SpawnCharacterFromPoolHelper::CollisionHandlingOverridePinName);
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PIN_CollisionHandlingOverride->DefaultValue = CHO_Enum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::Undefined));
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//
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/// Default Pins.
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UEdGraphPin* PIN_Transform = CreatePin(EGPD_Input,PNT_Transform,FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName);
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UEdGraphPin* PIN_Options = CreatePin(EGPD_Input,PNT_SpawnOptions,FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName);
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UEdGraphPin* PIN_Reconstruct = CreatePin(EGPD_Input,PNT_Bool,FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName);
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UEdGraphPin* PIN_Success = CreatePin(EGPD_Output,PNT_Bool,FK2Node_SpawnCharacterFromPoolHelper::SuccessPinName);
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UEdGraphPin* PIN_Result = CreatePin(EGPD_Output,PNT_Result,K2Schema->PN_ReturnValue);
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//
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/// Owner Pin.
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UEdGraphPin* PIN_Owner = CreatePin(EGPD_Input,PNT_Owner,FK2Node_SpawnCharacterFromPoolHelper::OwnerPinName);
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PIN_Owner->bAdvancedView = true;
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//
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//
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if (ENodeAdvancedPins::NoPins==AdvancedPinDisplay) {
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AdvancedPinDisplay = ENodeAdvancedPins::Hidden;
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}
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//
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FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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UClass* UK2Node_SpawnCharacterFromPool::GetClassToSpawn(const TArray<UEdGraphPin*>* InPinsToSearch) const {
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const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
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UClass* ClassToSpawn = nullptr;
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//
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UEdGraphPin* ClassPin = GetTemplatePin(PinsToSearch);
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if (ClassPin && ClassPin->DefaultObject && ClassPin->LinkedTo.Num()==0) {
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ClassToSpawn = CastChecked<UClass>(ClassPin->DefaultObject);
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} else if (ClassPin && ClassPin->LinkedTo.Num()) {
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UEdGraphPin* ClassSource = ClassPin->LinkedTo[0];
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ClassToSpawn = ClassSource ? Cast<UClass>(ClassSource->PinType.PinSubCategoryObject.Get()) : nullptr;
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}
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//
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return ClassToSpawn;
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void UK2Node_SpawnCharacterFromPool::CreatePinsForClass(UClass* InClass, TArray<UEdGraphPin*>* OutClassPins) {
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if (InClass==nullptr) {return;}
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//
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const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
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const UObject* const ClassDefaultObject = InClass->GetDefaultObject(false);
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//
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for (TFieldIterator<FProperty> PIT(InClass, EFieldIteratorFlags::IncludeSuper); PIT; ++PIT) {
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FProperty* Property = *PIT;
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UClass* PropertyClass = CastChecked<UClass>(Property->GetOwner<UObject>());
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//
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const bool bIsDelegate = Property->IsA(FMulticastDelegateProperty::StaticClass());
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const bool bIsExposedToSpawn = UEdGraphSchema_K2::IsPropertyExposedOnSpawn(Property);
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const bool bIsSettableExternally = !Property->HasAnyPropertyFlags(CPF_DisableEditOnInstance);
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//
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if (bIsExposedToSpawn && !Property->HasAnyPropertyFlags(CPF_Parm) && bIsSettableExternally && Property->HasAllPropertyFlags(CPF_BlueprintVisible)
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&& !bIsDelegate && (nullptr==FindPin(Property->GetFName())) && FBlueprintEditorUtils::PropertyStillExists(Property)) {
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if (UEdGraphPin* Pin = CreatePin(EGPD_Input,NAME_None,Property->GetFName())) {
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K2Schema->ConvertPropertyToPinType(Property,Pin->PinType);
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if (OutClassPins) {OutClassPins->Add(Pin);}
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//
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if (ClassDefaultObject && K2Schema->PinDefaultValueIsEditable(*Pin)) {
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FString DefaultValueAsString;
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const bool bDefaultValueSet = FBlueprintEditorUtils::PropertyValueToString(Property,reinterpret_cast<const uint8*>(ClassDefaultObject),DefaultValueAsString);
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//
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K2Schema->SetPinAutogeneratedDefaultValue(Pin,DefaultValueAsString);
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} K2Schema->ConstructBasicPinTooltip(*Pin,Property->GetToolTipText(),Pin->PinToolTip);
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}}
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}
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//
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UEdGraphPin* ResultPin = GetResultPin();
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ResultPin->PinType.PinSubCategoryObject = InClass->GetAuthoritativeClass();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void UK2Node_SpawnCharacterFromPool::ExpandNode(class FKismetCompilerContext &CompilerContext, UEdGraph* SourceGraph) {
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Super::ExpandNode(CompilerContext,SourceGraph);
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//
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if (!IsValid(this)||!IsValid(SourceGraph)) {BreakAllNodeLinks(); return;}
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static FName BeginSpawningBlueprintFuncName = GET_FUNCTION_NAME_CHECKED(UCharacterPool,BeginDeferredSpawnFromPool);
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static FName FinishSpawningFuncName = GET_FUNCTION_NAME_CHECKED(UCharacterPool,FinishDeferredSpawnFromPool);
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//
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UK2Node_SpawnCharacterFromPool* SpawnNode = this;
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UEdGraphPin* SpawnPoolPin = SpawnNode->GetPoolPin();
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UEdGraphPin* SpawnNodeExec = SpawnNode->GetExecPin();
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UEdGraphPin* SpawnNodeThen = SpawnNode->GetThenPin();
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UEdGraphPin* SpawnNodeResult = SpawnNode->GetResultPin();
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UEdGraphPin* SpawnSuccessPin = SpawnNode->GetSuccessPin();
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UEdGraphPin* SpawnNodeOwnerPin = SpawnNode->GetOwnerPin();
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UEdGraphPin* SpawnTemplatePin = SpawnNode->GetTemplatePin();
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UEdGraphPin* SpawnNodeOptions = SpawnNode->GetSpawnOptionsPin();
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UEdGraphPin* SpawnWorldContextPin = SpawnNode->GetWorldContextPin();
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UEdGraphPin* SpawnNodeTransform = SpawnNode->GetSpawnTransformPin();
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UEdGraphPin* SpawnNodeReconstructPin = SpawnNode->GetReconstructPin();
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UEdGraphPin* SpawnNodeCollisionHandlingOverride = GetCollisionHandlingOverridePin();
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//
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//
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if (!SpawnPoolPin||(SpawnPoolPin->LinkedTo.Num()==0)) {
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CompilerContext.MessageLog.Error(*LOCTEXT("SpawnCharacterFromPool_Pool_Error","Spawn Node: @@ must have a @@ specified!").ToString(),SpawnNode,SpawnPoolPin);
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SpawnNode->BreakAllNodeLinks();
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return;}
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//
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//
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UClass* ClassToSpawn = GetClassToSpawn();
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if (ClassToSpawn==nullptr) {
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CompilerContext.MessageLog.Error(*LOCTEXT("SpawnCharacterFromPool_Pool_Error","Spawn Node: @@ must be a valid Template @@ within target Pool Component (check Component Default 'Template Classes' Map).").ToString(),SpawnNode,SpawnTemplatePin);
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SpawnNode->BreakAllNodeLinks();
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return;}
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//
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//
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UK2Node_CallFunction* CallBeginSpawnNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(SpawnNode,SourceGraph);
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CallBeginSpawnNode->FunctionReference.SetExternalMember(BeginSpawningBlueprintFuncName,UCharacterPool::StaticClass());
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CallBeginSpawnNode->AllocateDefaultPins();
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//
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UEdGraphPin* CallBeginExec = CallBeginSpawnNode->GetExecPin();
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UEdGraphPin* CallBeginResult = CallBeginSpawnNode->GetReturnValuePin();
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UEdGraphPin* CallBeginOwnerPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::OwnerPinName);
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UEdGraphPin* CallBeginSuccessPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SuccessPinName);
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UEdGraphPin* CallBeginTemplatePin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName);
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UEdGraphPin* CallBeginOptions = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName);
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UEdGraphPin* CallBeginCharacterPoolPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::PoolPinName);
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UEdGraphPin* CallBeginTransform = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName);
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UEdGraphPin* CallBeginReconstructPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName);
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UEdGraphPin* CallBeginWorldContextPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::WorldContextPinName);
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UEdGraphPin* CallBeginCollisionHandlingOverride = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::CollisionHandlingOverridePinName);
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//
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeExec,*CallBeginExec);
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeOptions,*CallBeginOptions);
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CompilerContext.MovePinLinksToIntermediate(*SpawnPoolPin,*CallBeginCharacterPoolPin);
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CompilerContext.MovePinLinksToIntermediate(*SpawnSuccessPin,*CallBeginSuccessPin);
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeTransform,*CallBeginTransform);
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CompilerContext.MovePinLinksToIntermediate(*SpawnTemplatePin,*CallBeginTemplatePin);
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeReconstructPin,*CallBeginReconstructPin);
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeCollisionHandlingOverride,*CallBeginCollisionHandlingOverride);
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//
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if (SpawnWorldContextPin) {CompilerContext.MovePinLinksToIntermediate(*SpawnWorldContextPin,*CallBeginWorldContextPin);}
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if (SpawnNodeOwnerPin!=nullptr) {CompilerContext.MovePinLinksToIntermediate(*SpawnNodeOwnerPin,*CallBeginOwnerPin);}
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//
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//
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UK2Node_CallFunction* CallFinishSpawnNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(SpawnNode,SourceGraph);
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CallFinishSpawnNode->FunctionReference.SetExternalMember(FinishSpawningFuncName,UCharacterPool::StaticClass());
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CallFinishSpawnNode->AllocateDefaultPins();
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//
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UEdGraphPin* CallFinishExec = CallFinishSpawnNode->GetExecPin();
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UEdGraphPin* CallFinishThen = CallFinishSpawnNode->GetThenPin();
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UEdGraphPin* CallFinishResult = CallFinishSpawnNode->GetReturnValuePin();
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UEdGraphPin* CallFinishCharacter = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::CharacterPinName);
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UEdGraphPin* CallFinishReconstruct = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName);
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UEdGraphPin* CallFinishTransform = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName);
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//
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeThen,*CallFinishThen);
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CompilerContext.CopyPinLinksToIntermediate(*CallBeginTransform,*CallFinishTransform);
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CompilerContext.MovePinLinksToIntermediate(*CallBeginReconstructPin,*CallFinishReconstruct);
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//
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CallBeginResult->MakeLinkTo(CallFinishCharacter);
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CallFinishResult->PinType = SpawnNodeResult->PinType;
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CompilerContext.MovePinLinksToIntermediate(*SpawnNodeResult,*CallFinishResult);
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//
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//
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UEdGraphPin* LastThen = FKismetCompilerUtilities::GenerateAssignmentNodes(CompilerContext,SourceGraph,CallBeginSpawnNode,SpawnNode,CallBeginResult,ClassToSpawn);
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LastThen->MakeLinkTo(CallFinishExec);
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//
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SpawnNode->BreakAllNodeLinks();
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}
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void UK2Node_SpawnCharacterFromPool::MaybeUpdateCollisionPin(TArray<UEdGraphPin*> &OldPins) {
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for (UEdGraphPin* Pin : OldPins) {
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if (Pin->PinName == FK2Node_SpawnCharacterFromPoolHelper::NoCollisionFailPinName) {
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bool bHadOldCollisionPin = true;
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if (Pin->LinkedTo.Num() == 0) {
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bool const bOldCollisionPinValue = (Pin->DefaultValue == FString(TEXT("true")));
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UEdGraphPin* const CollisionHandlingOverridePin = GetCollisionHandlingOverridePin();
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if (CollisionHandlingOverridePin) {
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UEnum const* const MethodEnum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"), true);
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CollisionHandlingOverridePin->DefaultValue =
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bOldCollisionPinValue
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? MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AlwaysSpawn))
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: MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding));
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}
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} else {
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UEdGraphPin* const CollisionHandlingOverridePin = GetCollisionHandlingOverridePin();
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if (CollisionHandlingOverridePin==nullptr) {return;}
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//
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UEnum* const MethodEnum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"), true);
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||||
//
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FGraphNodeCreator<UK2Node_EnumLiteral> AlwaysSpawnLiteralCreator(*GetGraph());
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UK2Node_EnumLiteral* const AlwaysSpawnLiteralNode = AlwaysSpawnLiteralCreator.CreateNode();
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AlwaysSpawnLiteralNode->Enum = MethodEnum;
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AlwaysSpawnLiteralNode->NodePosX = NodePosX;
|
||||
AlwaysSpawnLiteralNode->NodePosY = NodePosY;
|
||||
AlwaysSpawnLiteralCreator.Finalize();
|
||||
//
|
||||
FGraphNodeCreator<UK2Node_EnumLiteral> AdjustIfNecessaryLiteralCreator(*GetGraph());
|
||||
UK2Node_EnumLiteral* const AdjustIfNecessaryLiteralNode = AdjustIfNecessaryLiteralCreator.CreateNode();
|
||||
AdjustIfNecessaryLiteralNode->Enum = MethodEnum;
|
||||
AdjustIfNecessaryLiteralNode->NodePosX = NodePosX;
|
||||
AdjustIfNecessaryLiteralNode->NodePosY = NodePosY;
|
||||
AdjustIfNecessaryLiteralCreator.Finalize();
|
||||
//
|
||||
FGraphNodeCreator<UK2Node_Select> SelectCreator(*GetGraph());
|
||||
UK2Node_Select* const SelectNode = SelectCreator.CreateNode();
|
||||
SelectNode->NodePosX = NodePosX;
|
||||
SelectNode->NodePosY = NodePosY;
|
||||
SelectCreator.Finalize();
|
||||
//
|
||||
auto FindEnumInputPin = [](UK2Node_EnumLiteral const* Node) {
|
||||
for (UEdGraphPin* NodePin : Node->Pins) {
|
||||
if (NodePin->PinName == Node->GetEnumInputPinName()) {return NodePin;}
|
||||
} return (UEdGraphPin*)nullptr;
|
||||
};//
|
||||
//
|
||||
UEdGraphPin* const AlwaysSpawnLiteralNodeInputPin = FindEnumInputPin(AlwaysSpawnLiteralNode);
|
||||
UEdGraphPin* const AdjustIfNecessaryLiteralInputPin = FindEnumInputPin(AdjustIfNecessaryLiteralNode);
|
||||
//
|
||||
TArray<UEdGraphPin*> SelectOptionPins;
|
||||
SelectNode->GetOptionPins(SelectOptionPins);
|
||||
UEdGraphPin* const SelectIndexPin = SelectNode->GetIndexPin();
|
||||
//
|
||||
auto FindResultPin = [](UK2Node const* Node) {
|
||||
for (UEdGraphPin* NodePin : Node->Pins) {
|
||||
if (EEdGraphPinDirection::EGPD_Output == NodePin->Direction) {return NodePin;}
|
||||
} return (UEdGraphPin*)nullptr;
|
||||
};//
|
||||
//
|
||||
UEdGraphPin* const AlwaysSpawnLiteralNodeResultPin = FindResultPin(AlwaysSpawnLiteralNode);
|
||||
UEdGraphPin* const AdjustIfNecessaryLiteralResultPin = FindResultPin(AdjustIfNecessaryLiteralNode);
|
||||
//
|
||||
if (AlwaysSpawnLiteralNodeResultPin==nullptr) {return;}
|
||||
if (AdjustIfNecessaryLiteralResultPin==nullptr) {return;}
|
||||
//
|
||||
UEdGraphPin* const OldBoolPin = Pin->LinkedTo[0];
|
||||
if (OldBoolPin==nullptr) {return;}
|
||||
//
|
||||
AlwaysSpawnLiteralNodeInputPin->DefaultValue = MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AlwaysSpawn));
|
||||
AdjustIfNecessaryLiteralInputPin->DefaultValue = MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding));
|
||||
//
|
||||
OldBoolPin->BreakLinkTo(Pin);
|
||||
OldBoolPin->MakeLinkTo(SelectIndexPin);
|
||||
//
|
||||
AlwaysSpawnLiteralNodeResultPin->MakeLinkTo(SelectOptionPins[0]);
|
||||
AdjustIfNecessaryLiteralResultPin->MakeLinkTo(SelectOptionPins[1]);
|
||||
//
|
||||
UEdGraphPin* const SelectOutputPin = SelectNode->GetReturnValuePin();
|
||||
if (SelectOutputPin==nullptr) {return;}
|
||||
//
|
||||
SelectOutputPin->MakeLinkTo(CollisionHandlingOverridePin);
|
||||
//
|
||||
SelectNode->NotifyPinConnectionListChanged(SelectIndexPin);
|
||||
SelectNode->NotifyPinConnectionListChanged(SelectOutputPin);
|
||||
SelectNode->NotifyPinConnectionListChanged(SelectOptionPins[0]);
|
||||
SelectNode->NotifyPinConnectionListChanged(SelectOptionPins[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*> &OldPins) {
|
||||
AllocateDefaultPins();
|
||||
//
|
||||
UClass* ClassToSpawn = GetClassToSpawn(&OldPins);
|
||||
//
|
||||
if (ClassToSpawn) {
|
||||
TArray<UEdGraphPin*>ClassPins;
|
||||
CreatePinsForClass(ClassToSpawn,&ClassPins);
|
||||
}
|
||||
//
|
||||
MaybeUpdateCollisionPin(OldPins);
|
||||
RestoreSplitPins(OldPins);
|
||||
}
|
||||
|
||||
bool UK2Node_SpawnCharacterFromPool::IsNodeBasePin(UEdGraphPin* Pin) {
|
||||
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
||||
//
|
||||
UEdGraphPin* ParentPin = Pin->ParentPin;
|
||||
while (ParentPin) {
|
||||
if (ParentPin->PinName == FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName) {return false;}
|
||||
if (ParentPin->PinName == FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName) {return false;}
|
||||
ParentPin=ParentPin->ParentPin;}
|
||||
//
|
||||
return (
|
||||
Pin->PinName != K2Schema->PN_Then &&
|
||||
Pin->PinName != K2Schema->PN_Execute &&
|
||||
Pin->PinName != K2Schema->PN_ReturnValue &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::PoolPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::OwnerPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::SuccessPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::WorldContextPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName &&
|
||||
Pin->PinName != FK2Node_SpawnCharacterFromPoolHelper::CollisionHandlingOverridePinName
|
||||
);
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::PostPlacedNewNode() {
|
||||
Super::PostPlacedNewNode();
|
||||
//
|
||||
UClass* ClassToSpawn = GetClassToSpawn();
|
||||
//
|
||||
if (ClassToSpawn) {
|
||||
TArray<UEdGraphPin*> ClassPins;
|
||||
CreatePinsForClass(ClassToSpawn,&ClassPins);
|
||||
}
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::OnClassPinChanged() {
|
||||
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
||||
//
|
||||
TArray<UEdGraphPin*> OldPins = Pins;
|
||||
TArray<UEdGraphPin*> OldClassPins;
|
||||
//
|
||||
for (int32 I=0; I<OldPins.Num(); I++) {
|
||||
UEdGraphPin* OldPin = OldPins[I];
|
||||
if (IsNodeBasePin(OldPin)) {
|
||||
Pins.Remove(OldPin);
|
||||
OldClassPins.Add(OldPin);
|
||||
}
|
||||
}
|
||||
//
|
||||
CachedNodeTitle.MarkDirty();
|
||||
//
|
||||
TArray<UEdGraphPin*> NewClassPins;
|
||||
UClass* ClassToSpawn = GetClassToSpawn();
|
||||
//
|
||||
if (ClassToSpawn) {CreatePinsForClass(ClassToSpawn,&NewClassPins);}
|
||||
//
|
||||
UEdGraphPin* ResultPin = GetResultPin();
|
||||
TArray<UEdGraphPin*> ResultPinConnectionList = ResultPin->LinkedTo;
|
||||
ResultPin->BreakAllPinLinks();
|
||||
//
|
||||
for (UEdGraphPin* Connections : ResultPinConnectionList) {
|
||||
K2Schema->TryCreateConnection(ResultPin,Connections);
|
||||
}
|
||||
//
|
||||
TMap<UEdGraphPin*,UEdGraphPin*>NewPinsToOldPins;
|
||||
RewireOldPinsToNewPins(OldClassPins,NewClassPins,&NewPinsToOldPins);
|
||||
//
|
||||
DestroyPinList(OldClassPins);
|
||||
//
|
||||
UEdGraph* Graph = GetGraph();
|
||||
Graph->NotifyGraphChanged();
|
||||
//
|
||||
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::PinConnectionListChanged(UEdGraphPin* ChangedPin) {
|
||||
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::PoolPinName)) {OnClassPinChanged();}
|
||||
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName)) {OnClassPinChanged();}
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::PinDefaultValueChanged(UEdGraphPin* ChangedPin) {
|
||||
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::PoolPinName)) {OnClassPinChanged();}
|
||||
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName)) {OnClassPinChanged();}
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetThenPin() const {
|
||||
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
||||
//
|
||||
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_Then);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetPoolPin(const TArray<UEdGraphPin*>* InPinsToSearch) const {
|
||||
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
|
||||
//
|
||||
UEdGraphPin* Pin = nullptr;
|
||||
for (auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt ) {
|
||||
UEdGraphPin* TestPin = *PinIt;
|
||||
if (TestPin && TestPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::PoolPinName) {Pin=TestPin; break;}
|
||||
}
|
||||
//
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetTemplatePin(const TArray<UEdGraphPin*>* InPinsToSearch) const {
|
||||
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
|
||||
//
|
||||
UEdGraphPin* Pin = nullptr;
|
||||
for (auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt ) {
|
||||
UEdGraphPin* TestPin = *PinIt;
|
||||
if (TestPin && TestPin->PinName==FK2Node_SpawnCharacterFromPoolHelper::TemplatePinName) {Pin=TestPin; break;}
|
||||
}
|
||||
//
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetSpawnOptionsPin() const {
|
||||
UEdGraphPin* Pin = FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SpawnOptionsPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetSpawnTransformPin() const {
|
||||
UEdGraphPin* Pin = FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::SpawnTransformPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetCollisionHandlingOverridePin() const {
|
||||
UEdGraphPin* const Pin = FindPinChecked(FK2Node_SpawnCharacterFromPoolHelper::CollisionHandlingOverridePinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetOwnerPin() const {
|
||||
UEdGraphPin* Pin = FindPin(FK2Node_SpawnCharacterFromPoolHelper::OwnerPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetReconstructPin() const {
|
||||
UEdGraphPin* Pin = FindPin(FK2Node_SpawnCharacterFromPoolHelper::ReconstructPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetWorldContextPin() const {
|
||||
UEdGraphPin* Pin = FindPin(FK2Node_SpawnCharacterFromPoolHelper::WorldContextPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetSuccessPin() const {
|
||||
UEdGraphPin* Pin = FindPin(FK2Node_SpawnCharacterFromPoolHelper::SuccessPinName);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
|
||||
}
|
||||
|
||||
UEdGraphPin* UK2Node_SpawnCharacterFromPool::GetResultPin() const {
|
||||
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
||||
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_ReturnValue);
|
||||
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
|
||||
}
|
||||
|
||||
FLinearColor UK2Node_SpawnCharacterFromPool::GetNodeTitleColor() const {
|
||||
FColor Color = FColor(255.f,125.f,0.f);
|
||||
return FLinearColor(Color);
|
||||
}
|
||||
|
||||
bool UK2Node_SpawnCharacterFromPool::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const {
|
||||
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph);
|
||||
return Super::IsCompatibleWithGraph(TargetGraph) && (!Blueprint || (FBlueprintEditorUtils::FindUserConstructionScript(Blueprint) != TargetGraph && Blueprint->GeneratedClass->GetDefaultObject()->ImplementsGetWorld()));
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>> &OutNodeAttributes ) const {
|
||||
UClass* ClassToSpawn = GetClassToSpawn();
|
||||
//
|
||||
const FString ClassToSpawnStr = ClassToSpawn ? ClassToSpawn->GetName() : TEXT("InvalidClass");
|
||||
//
|
||||
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeType"),TEXT("SpawnCharacterFromPool")));
|
||||
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeClass"),GetClass()->GetName()));
|
||||
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("SpawnClass"),ClassToSpawnStr));
|
||||
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeName"),GetName()));
|
||||
}
|
||||
|
||||
FNodeHandlingFunctor* UK2Node_SpawnCharacterFromPool::CreateNodeHandler(FKismetCompilerContext &CompilerContext) const {
|
||||
return new FNodeHandlingFunctor(CompilerContext);
|
||||
}
|
||||
|
||||
bool UK2Node_SpawnCharacterFromPool::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const {
|
||||
UClass* SourceClass = GetClassToSpawn();
|
||||
//
|
||||
const UBlueprint* SourceBlueprint = GetBlueprint();
|
||||
const bool bResult = (SourceClass != nullptr) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
|
||||
//
|
||||
if (bResult && OptionalOutput) {OptionalOutput->AddUnique(SourceClass);}
|
||||
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
|
||||
//
|
||||
return bSuperResult || bResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::GetPinHoverText(const UEdGraphPin &Pin, FString &HoverTextOut) const {
|
||||
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
|
||||
//
|
||||
if (UEdGraphPin* PoolPin = GetPoolPin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*PoolPin,LOCTEXT("PoolPinDescription","The Pool Owner of Character Instance."),PoolPin->PinToolTip);
|
||||
}if (UEdGraphPin* ClassPin = GetTemplatePin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*ClassPin,LOCTEXT("ClassPinDescription","The Class to Spawn. Target Pool must have this Class as member of its Templates Map (Properties on Details Panel)."),ClassPin->PinToolTip);
|
||||
} if (UEdGraphPin* TransformPin = GetSpawnTransformPin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*TransformPin,LOCTEXT("TransformPinDescription","The transform to spawn the Character with"),TransformPin->PinToolTip);
|
||||
} if (UEdGraphPin* CollisionHandlingOverridePin = GetCollisionHandlingOverridePin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*CollisionHandlingOverridePin,LOCTEXT("CollisionHandlingOverridePinDescription","Specifies how to handle collisions at the Spawn Point. If undefined,uses Character Class Settings."),CollisionHandlingOverridePin->PinToolTip);
|
||||
} if (UEdGraphPin* OwnerPin = GetOwnerPin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*OwnerPin,LOCTEXT("OwnerPinDescription","Can be left empty; primarily used for replication or visibility."),OwnerPin->PinToolTip);
|
||||
} if (UEdGraphPin* ReconstructPin = GetReconstructPin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*ReconstructPin,LOCTEXT("ReconstructPinDescription","If checked, this will force the Spawning Character to re-run its Construction Scripts;\nThis results on expensive respawn operation and will affect performance!\nAvoid pulling Characters every second with this option enabled."),ReconstructPin->PinToolTip);
|
||||
} if (UEdGraphPin* ResultPin = GetResultPin()) {
|
||||
K2Schema->ConstructBasicPinTooltip(*ResultPin,LOCTEXT("ResultPinDescription","The Character Class Spawned from the Pool."),ResultPin->PinToolTip);
|
||||
} return Super::GetPinHoverText(Pin,HoverTextOut);
|
||||
}
|
||||
|
||||
FText UK2Node_SpawnCharacterFromPool::GetTooltipText() const {
|
||||
return NodeTooltip;
|
||||
}
|
||||
|
||||
FSlateIcon UK2Node_SpawnCharacterFromPool::GetIconAndTint(FLinearColor &OutColor) const {
|
||||
static FSlateIcon Icon(TEXT("OBJPoolStyle"),TEXT("ClassIcon.CharacterPool"));
|
||||
return Icon;
|
||||
}
|
||||
|
||||
void UK2Node_SpawnCharacterFromPool::GetMenuActions(FBlueprintActionDatabaseRegistrar &ActionRegistrar) const {
|
||||
UClass* ActionKey = GetClass();
|
||||
//
|
||||
if (ActionRegistrar.IsOpenForRegistration(ActionKey)) {
|
||||
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
|
||||
if (NodeSpawner==nullptr) {return;}
|
||||
//
|
||||
ActionRegistrar.AddBlueprintAction(ActionKey,NodeSpawner);
|
||||
}
|
||||
}
|
||||
|
||||
FText UK2Node_SpawnCharacterFromPool::GetMenuCategory() const {
|
||||
return LOCTEXT("PoolCategory","Object Pool");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
Reference in New Issue
Block a user