code
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using UnrealBuildTool;
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public class OBJPoolEditor : ModuleRules {
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public OBJPoolEditor(ReadOnlyTargetRules Target) : base(Target) {
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PrivatePCHHeaderFile = "Public/OBJPoolEditor.h";
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IWYUSupport = IWYUSupport.None;
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//
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Engine",
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"OBJPool",
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"CoreUObject",
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"OBJPoolDeveloper"
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}
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);
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//
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Slate",
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"Projects",
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"UnrealEd",
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"SlateCore",
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"AssetTools",
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"EditorStyle",
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"LevelEditor"
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}
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);
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}
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}
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