using UnrealBuildTool; public class OBJPoolEditor : ModuleRules { public OBJPoolEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "Public/OBJPoolEditor.h"; IWYUSupport = IWYUSupport.None; // PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "OBJPool", "CoreUObject", "OBJPoolDeveloper" } ); // PrivateDependencyModuleNames.AddRange( new string[] { "Slate", "Projects", "UnrealEd", "SlateCore", "AssetTools", "EditorStyle", "LevelEditor" } ); } }