#include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "FVulkanVideoMeshComponentModule" class FVulkanVideoMeshComponentModule : public IModuleInterface { void StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is // specified in the .uplugin file per-module // Get the base directory of this plugin // FString BaseDir = IPluginManager::Get().FindPlugin("AndroidVulkanVideo")->GetBaseDir(); // } void ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that // support dynamic reloading, we call this function before unloading the module. } }; #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FVulkanVideoMeshComponentModule, VulkanVideoMeshComponent)