using UnrealBuildTool; public class OBJPoolDeveloper : ModuleRules { public OBJPoolDeveloper(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; IWYUSupport = IWYUSupport.None; // PublicDependencyModuleNames.AddRange( new string[] { "Core", "Slate", "Engine", "OBJPool", "SlateCore", "CoreUObject" } ); // PrivateDependencyModuleNames.AddRange( new string[] { "Projects", "KismetCompiler" } ); // if (Target.bBuildEditor==true) { PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "LevelEditor", "PropertyEditor", "BlueprintGraph" } ); } } }