using UnrealBuildTool; using System.IO; public class OBJPool : ModuleRules { public OBJPool(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PrivatePCHHeaderFile = "Public/OBJPool.h"; IWYUSupport = IWYUSupport.None; // PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject" } ); // PublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Public")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory,"Private")); } }