// ------------------------------------------------ // Copyright Joe Marshall 2024- All Rights Reserved // ------------------------------------------------ // // Build AndroidVulkanVideo factory module (to make // it possible to select this as a video source in // editor.) // ------------------------------------------------ using UnrealBuildTool; using System.IO; using System; public class AndroidVulkanVideoFactory : ModuleRules { public AndroidVulkanVideoFactory(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Cpp17; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Projects" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine","RHI","VulkanRHI","AudioExtensions" // ... add private dependencies that you statically link with here ... } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AndroidVulkanVideo", "Media", "MediaUtils" }); DynamicallyLoadedModuleNames.AddRange( new string[] { "Media" } ); if (Target.Platform == UnrealTargetPlatform.Android) { DynamicallyLoadedModuleNames.Add("AndroidVulkanVideo"); } // don't precompile video // factory so any editor can use it bPrecompile = false; bUsePrecompiled = false; } }