{ "FileVersion": 3, "Version": 1, "VersionName": "2.3.0", "FriendlyName": "Object Pool Component", "Description": "The classes implemented by this plugin builds a fully working Object Pool system super easy to use.", "Category": "SYNAPTECH", "CreatedBy": "(C) Bruno Xavier Leite", "CreatedByURL": "https://brunoxavierleite.wordpress.com", "DocsURL": "https://forums.unrealengine.com/showthread.php?132287-Plugin-Object-Pool-Component", "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/e3c6aea892b748eb9e2241b9c4b74d36", "SupportURL": "mailto:bruno_xavier_@msn.com", "EngineVersion": "5.3.0", "CanContainContent": true, "Installed": true, "Modules": [ { "Name": "OBJPool", "Type": "Runtime", "LoadingPhase": "PreDefault", "PlatformAllowList": [ "Android", "Win64", "Linux", "Mac", "IOS" ] }, { "Name": "OBJPoolDeveloper", "Type": "UncookedOnly", "LoadingPhase": "Default", "PlatformAllowList": [ "Android", "Win64", "Linux", "Mac", "IOS" ] }, { "Name": "OBJPoolEditor", "Type": "Editor", "LoadingPhase": "PostEngineInit", "PlatformAllowList": [ "Win64", "Linux", "Mac" ] } ] }