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2025-07-14 22:24:27 +08:00

656 lines
34 KiB
C++

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
/// Copyright 2019 (C) Bruno Xavier B. Leite
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "K2Node_SpawnActorFromPool.h"
#include "GameFramework/Actor.h"
#include "UObject/UnrealType.h"
#include "Engine/EngineTypes.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet/GameplayStatics.h"
#include "KismetCompilerMisc.h"
#include "KismetCompiler.h"
#include "BlueprintActionDatabaseRegistrar.h"
#include "BlueprintNodeSpawner.h"
#include "EditorCategoryUtils.h"
#include "EdGraphSchema_K2.h"
#include "EdGraph/EdGraph.h"
#include "K2Node_CallFunction.h"
#include "K2Node_EnumLiteral.h"
#include "K2Node_Select.h"
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
struct FK2Node_SpawnActorFromPoolHelper {
static FName PoolPinName;
static FName ActorPinName;
static FName OwnerPinName;
static FName SuccessPinName;
static FName TemplatePinName;
static FName ReconstructPinName;
static FName WorldContextPinName;
static FName SpawnOptionsPinName;
static FName SpawnTransformPinName;
static FName NoCollisionFailPinName;
static FName CollisionHandlingOverridePinName;
};
FName FK2Node_SpawnActorFromPoolHelper::ActorPinName(TEXT("Actor"));
FName FK2Node_SpawnActorFromPoolHelper::OwnerPinName(TEXT("Owner"));
FName FK2Node_SpawnActorFromPoolHelper::PoolPinName(TEXT("ObjectPool"));
FName FK2Node_SpawnActorFromPoolHelper::TemplatePinName(TEXT("PooledClass"));
FName FK2Node_SpawnActorFromPoolHelper::ReconstructPinName(TEXT("Reconstruct"));
FName FK2Node_SpawnActorFromPoolHelper::SuccessPinName(TEXT("SpawnSuccessful"));
FName FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName(TEXT("SpawnOptions"));
FName FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName(TEXT("SpawnTransform"));
FName FK2Node_SpawnActorFromPoolHelper::WorldContextPinName(TEXT("WorldContextObject"));
FName FK2Node_SpawnActorFromPoolHelper::NoCollisionFailPinName(TEXT("SpawnEvenIfColliding"));
FName FK2Node_SpawnActorFromPoolHelper::CollisionHandlingOverridePinName(TEXT("CollisionHandlingOverride"));
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define LOCTEXT_NAMESPACE "Synaptech"
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
UK2Node_SpawnActorFromPool::UK2Node_SpawnActorFromPool(const FObjectInitializer &ObjectInitializer) : Super(ObjectInitializer) {
NodeTooltip = LOCTEXT("NodeTooltip", "Attempts to Spawn from Pool an Inactive Actor. Creates then Spawns a fully new Actor if there's none available in the Pool and 'Instantiate On Demand' is checked on Project Settings.");
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FText UK2Node_SpawnActorFromPool::GetNodeTitle(ENodeTitleType::Type TitleType) const {
FText NodeTitle = NSLOCTEXT("K2Node","SpawnActorFromPool_BaseTitle","Spawn Actor From Pool ...");
//
UEdGraphPin* PoolPin = GetPoolPin();
if (!PoolPin||(PoolPin->LinkedTo.Num()==0)) {return NodeTitle;}
//
if (TitleType != ENodeTitleType::MenuTitle) {
if (UEdGraphPin* ClassPin = GetTemplatePin()) {
if (ClassPin->LinkedTo.Num()>0) {
NodeTitle = NSLOCTEXT("K2Node","SpawnActorFromPool_Unknown","Spawn Actor From Pool");
} else if (ClassPin->DefaultObject == nullptr) {
NodeTitle = NSLOCTEXT("K2Node", "SpawnActorFromPool_NONE", "Spawn Actor From Pool (NONE)");
} else {
if (CachedNodeTitle.IsOutOfDate(this)) {
FText ClassName;
if (UClass* PickedClass = Cast<UClass>(ClassPin->DefaultObject)) {ClassName=PickedClass->GetDisplayNameText();}
//
FFormatNamedArguments Args;
Args.Add(TEXT("Name"),ClassName);
CachedNodeTitle.SetCachedText(FText::Format(NSLOCTEXT("K2Node","SpawnActorFromPool_Class","Spawn Actor From Pool :: {Name}"),Args),this);
} NodeTitle = CachedNodeTitle;
}
} else {NodeTitle=NSLOCTEXT("K2Node","SpawnActor_Title_NONE","SpawnActor NONE");}
} return NodeTitle;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UK2Node_SpawnActorFromPool::AllocateDefaultPins() {
Super::AllocateDefaultPins(); Pins.Empty();
//
//
UScriptStruct* TransformStruct = TBaseStructure<FTransform>::Get();
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEnum* const CHO_Enum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"),true);
//
/// Execution Pins.
FEdGraphPinType PNT_Exec(K2Schema->PC_Exec,TEXT(""),nullptr,EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Bool(K2Schema->PC_Boolean,TEXT(""),nullptr,EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_CHO_Enum(K2Schema->PC_Byte,TEXT(""),CHO_Enum,EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Transform(K2Schema->PC_Struct,TEXT(""),TransformStruct,EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Owner(K2Schema->PC_Object,TEXT(""),AActor::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Object(K2Schema->PC_Object,TEXT(""),UObject::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Class(K2Schema->PC_Class,TEXT(""),APooledActor::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_Result(K2Schema->PC_Object,TEXT(""),APooledActor::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_OBJPool(K2Schema->PC_Object,TEXT(""),UObjectPool::StaticClass(),EPinContainerType::None,false,FEdGraphTerminalType());
FEdGraphPinType PNT_SpawnOptions(K2Schema->PC_Struct,TEXT(""),FPoolSpawnOptions::StaticStruct(),EPinContainerType::None,false,FEdGraphTerminalType());
//
UEdGraphPin* PIN_Spawn = CreatePin(EGPD_Input,PNT_Exec,K2Schema->PN_Execute);
UEdGraphPin* PIN_Finish = CreatePin(EGPD_Output,PNT_Exec,K2Schema->PN_Then);
//
PIN_Spawn->PinFriendlyName = LOCTEXT("Spawn","Spawn");
PIN_Finish->PinFriendlyName = LOCTEXT("Finished","Finished Spawning");
//
//
/// World Context Pin.
if (GetBlueprint()->ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin)) {
CreatePin(EGPD_Input,PNT_Object,FK2Node_SpawnActorFromPoolHelper::WorldContextPinName);
}
//
/// Pooled Class Pin.
UEdGraphPin* PIN_Class = CreatePin(EGPD_Input,PNT_Class,FK2Node_SpawnActorFromPoolHelper::TemplatePinName);
//
/// Pool Pin.
UEdGraphPin* PIN_Pool = CreatePin(EGPD_Input,PNT_OBJPool,FK2Node_SpawnActorFromPoolHelper::PoolPinName);
//
/// Collision Handling Pin.
UEdGraphPin* const PIN_CollisionHandlingOverride = CreatePin(EGPD_Input,PNT_CHO_Enum,FK2Node_SpawnActorFromPoolHelper::CollisionHandlingOverridePinName);
PIN_CollisionHandlingOverride->DefaultValue = CHO_Enum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::Undefined));
//
/// Default Pins.
UEdGraphPin* PIN_Transform = CreatePin(EGPD_Input,PNT_Transform,FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName);
UEdGraphPin* PIN_Options = CreatePin(EGPD_Input,PNT_SpawnOptions,FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName);
UEdGraphPin* PIN_Reconstruct = CreatePin(EGPD_Input,PNT_Bool,FK2Node_SpawnActorFromPoolHelper::ReconstructPinName);
UEdGraphPin* PIN_Success = CreatePin(EGPD_Output,PNT_Bool,FK2Node_SpawnActorFromPoolHelper::SuccessPinName);
UEdGraphPin* PIN_Result = CreatePin(EGPD_Output,PNT_Result,K2Schema->PN_ReturnValue);
//
/// Owner Pin.
UEdGraphPin* PIN_Owner = CreatePin(EGPD_Input,PNT_Owner,FK2Node_SpawnActorFromPoolHelper::OwnerPinName);
PIN_Owner->bAdvancedView = true;
//
//
if (ENodeAdvancedPins::NoPins==AdvancedPinDisplay) {
AdvancedPinDisplay = ENodeAdvancedPins::Hidden;
}
//
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
UClass* UK2Node_SpawnActorFromPool::GetClassToSpawn(const TArray<UEdGraphPin*>* InPinsToSearch) const {
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
//
UClass* ClassToSpawn = nullptr;
UEdGraphPin* ClassPin = GetTemplatePin(PinsToSearch);
//
if (ClassPin && ClassPin->DefaultObject && ClassPin->LinkedTo.Num()==0) {
ClassToSpawn = CastChecked<UClass>(ClassPin->DefaultObject);
} else if (ClassPin && ClassPin->LinkedTo.Num()) {
UEdGraphPin* ClassSource = ClassPin->LinkedTo[0];
ClassToSpawn = ClassSource ? Cast<UClass>(ClassSource->PinType.PinSubCategoryObject.Get()) : nullptr;
}
//
return ClassToSpawn;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UK2Node_SpawnActorFromPool::CreatePinsForClass(UClass* InClass, TArray<UEdGraphPin*>* OutClassPins) {
if (InClass==nullptr) {return;}
//
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
const UObject* const ClassDefaultObject = InClass->GetDefaultObject(false);
//
for (TFieldIterator<FProperty> PIT(InClass, EFieldIteratorFlags::IncludeSuper); PIT; ++PIT) {
FProperty* Property = *PIT;
UClass* PropertyClass = CastChecked<UClass>(Property->GetOwner<UObject>());
//
const bool bIsDelegate = Property->IsA(FMulticastDelegateProperty::StaticClass());
const bool bIsExposedToSpawn = UEdGraphSchema_K2::IsPropertyExposedOnSpawn(Property);
const bool bIsSettableExternally = !Property->HasAnyPropertyFlags(CPF_DisableEditOnInstance);
//
if (bIsExposedToSpawn && !Property->HasAnyPropertyFlags(CPF_Parm) && bIsSettableExternally && Property->HasAllPropertyFlags(CPF_BlueprintVisible)
&& !bIsDelegate && (nullptr==FindPin(Property->GetFName())) && FBlueprintEditorUtils::PropertyStillExists(Property)) {
if (UEdGraphPin* Pin = CreatePin(EGPD_Input,NAME_None,Property->GetFName())) {
K2Schema->ConvertPropertyToPinType(Property,Pin->PinType);
if (OutClassPins) {OutClassPins->Add(Pin);}
//
if (ClassDefaultObject && K2Schema->PinDefaultValueIsEditable(*Pin)) {
FString DefaultValueAsString;
const bool bDefaultValueSet = FBlueprintEditorUtils::PropertyValueToString(Property,reinterpret_cast<const uint8*>(ClassDefaultObject),DefaultValueAsString);
//
K2Schema->SetPinAutogeneratedDefaultValue(Pin,DefaultValueAsString);
} K2Schema->ConstructBasicPinTooltip(*Pin,Property->GetToolTipText(),Pin->PinToolTip);
}}
}
//
UEdGraphPin* ResultPin = GetResultPin();
ResultPin->PinType.PinSubCategoryObject = InClass->GetAuthoritativeClass();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UK2Node_SpawnActorFromPool::ExpandNode(class FKismetCompilerContext &CompilerContext, UEdGraph* SourceGraph) {
Super::ExpandNode(CompilerContext,SourceGraph);
//
if (!IsValid(this)||!IsValid(SourceGraph)) {BreakAllNodeLinks(); return;}
static FName BeginSpawningBlueprintFuncName = GET_FUNCTION_NAME_CHECKED(UObjectPool,BeginDeferredSpawnFromPool);
static FName FinishSpawningFuncName = GET_FUNCTION_NAME_CHECKED(UObjectPool,FinishDeferredSpawnFromPool);
//
UK2Node_SpawnActorFromPool* SpawnNode = this;
UEdGraphPin* SpawnPoolPin = SpawnNode->GetPoolPin();
UEdGraphPin* SpawnNodeExec = SpawnNode->GetExecPin();
UEdGraphPin* SpawnNodeThen = SpawnNode->GetThenPin();
UEdGraphPin* SpawnNodeResult = SpawnNode->GetResultPin();
UEdGraphPin* SpawnSuccessPin = SpawnNode->GetSuccessPin();
UEdGraphPin* SpawnNodeOwnerPin = SpawnNode->GetOwnerPin();
UEdGraphPin* SpawnTemplatePin = SpawnNode->GetTemplatePin();
UEdGraphPin* SpawnNodeOptions = SpawnNode->GetSpawnOptionsPin();
UEdGraphPin* SpawnWorldContextPin = SpawnNode->GetWorldContextPin();
UEdGraphPin* SpawnNodeTransform = SpawnNode->GetSpawnTransformPin();
UEdGraphPin* SpawnNodeReconstructPin = SpawnNode->GetReconstructPin();
UEdGraphPin* SpawnNodeCollisionHandlingOverride = GetCollisionHandlingOverridePin();
//
//
if (!SpawnPoolPin||(SpawnPoolPin->LinkedTo.Num()==0)) {
CompilerContext.MessageLog.Error(*LOCTEXT("SpawnActorFromPool_Pool_Error","Spawn Node: @@ must have a @@ specified!").ToString(),SpawnNode,SpawnPoolPin);
SpawnNode->BreakAllNodeLinks();
return;}
//
//
UClass* ClassToSpawn = GetClassToSpawn();
if (ClassToSpawn==nullptr) {
CompilerContext.MessageLog.Error(*LOCTEXT("SpawnActorFromPool_Pool_Error","Spawn Node: @@ must be a valid Template @@ within target Pool Component (check Component Default 'Template Classes' Map).").ToString(),SpawnNode,SpawnTemplatePin);
SpawnNode->BreakAllNodeLinks();
return;}
//
//
UK2Node_CallFunction* CallBeginSpawnNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(SpawnNode,SourceGraph);
CallBeginSpawnNode->FunctionReference.SetExternalMember(BeginSpawningBlueprintFuncName,UObjectPool::StaticClass());
CallBeginSpawnNode->AllocateDefaultPins();
//
UEdGraphPin* CallBeginExec = CallBeginSpawnNode->GetExecPin();
UEdGraphPin* CallBeginResult = CallBeginSpawnNode->GetReturnValuePin();
UEdGraphPin* CallBeginOwnerPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::OwnerPinName);
UEdGraphPin* CallBeginActorPoolPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::PoolPinName);
UEdGraphPin* CallBeginSuccessPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SuccessPinName);
UEdGraphPin* CallBeginTemplatePin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::TemplatePinName);
UEdGraphPin* CallBeginOptions = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName);
UEdGraphPin* CallBeginTransform = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName);
UEdGraphPin* CallBeginReconstructPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::ReconstructPinName);
UEdGraphPin* CallBeginWorldContextPin = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::WorldContextPinName);
UEdGraphPin* CallBeginCollisionHandlingOverride = CallBeginSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::CollisionHandlingOverridePinName);
//
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeExec,*CallBeginExec);
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeOptions,*CallBeginOptions);
CompilerContext.MovePinLinksToIntermediate(*SpawnPoolPin,*CallBeginActorPoolPin);
CompilerContext.MovePinLinksToIntermediate(*SpawnSuccessPin,*CallBeginSuccessPin);
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeTransform,*CallBeginTransform);
CompilerContext.MovePinLinksToIntermediate(*SpawnTemplatePin,*CallBeginTemplatePin);
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeReconstructPin,*CallBeginReconstructPin);
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeCollisionHandlingOverride,*CallBeginCollisionHandlingOverride);
//
if (SpawnWorldContextPin) {CompilerContext.MovePinLinksToIntermediate(*SpawnWorldContextPin,*CallBeginWorldContextPin);}
if (SpawnNodeOwnerPin!=nullptr) {CompilerContext.MovePinLinksToIntermediate(*SpawnNodeOwnerPin,*CallBeginOwnerPin);}
//
//
UK2Node_CallFunction* CallFinishSpawnNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(SpawnNode,SourceGraph);
CallFinishSpawnNode->FunctionReference.SetExternalMember(FinishSpawningFuncName,UObjectPool::StaticClass());
CallFinishSpawnNode->AllocateDefaultPins();
//
UEdGraphPin* CallFinishExec = CallFinishSpawnNode->GetExecPin();
UEdGraphPin* CallFinishThen = CallFinishSpawnNode->GetThenPin();
UEdGraphPin* CallFinishResult = CallFinishSpawnNode->GetReturnValuePin();
UEdGraphPin* CallFinishActor = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::ActorPinName);
UEdGraphPin* CallFinishReconstruct = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::ReconstructPinName);
UEdGraphPin* CallFinishTransform = CallFinishSpawnNode->FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName);
//
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeThen,*CallFinishThen);
CompilerContext.CopyPinLinksToIntermediate(*CallBeginTransform,*CallFinishTransform);
CompilerContext.MovePinLinksToIntermediate(*CallBeginReconstructPin,*CallFinishReconstruct);
//
CallBeginResult->MakeLinkTo(CallFinishActor);
CallFinishResult->PinType = SpawnNodeResult->PinType;
CompilerContext.MovePinLinksToIntermediate(*SpawnNodeResult,*CallFinishResult);
//
//
UEdGraphPin* LastThen = FKismetCompilerUtilities::GenerateAssignmentNodes(CompilerContext,SourceGraph,CallBeginSpawnNode,SpawnNode,CallBeginResult,ClassToSpawn);
LastThen->MakeLinkTo(CallFinishExec);
//
SpawnNode->BreakAllNodeLinks();
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UK2Node_SpawnActorFromPool::MaybeUpdateCollisionPin(TArray<UEdGraphPin*> &OldPins) {
for (UEdGraphPin* Pin : OldPins) {
if (Pin->PinName == FK2Node_SpawnActorFromPoolHelper::NoCollisionFailPinName) {
bool bHadOldCollisionPin = true;
if (Pin->LinkedTo.Num() == 0) {
bool const bOldCollisionPinValue = (Pin->DefaultValue == FString(TEXT("true")));
UEdGraphPin* const CollisionHandlingOverridePin = GetCollisionHandlingOverridePin();
if (CollisionHandlingOverridePin) {
UEnum const* const MethodEnum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"), true);
CollisionHandlingOverridePin->DefaultValue =
bOldCollisionPinValue
? MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AlwaysSpawn))
: MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding));
}
} else {
UEdGraphPin* const CollisionHandlingOverridePin = GetCollisionHandlingOverridePin();
if (CollisionHandlingOverridePin==nullptr) {return;}
//
UEnum* const MethodEnum = FindObjectChecked<UEnum>(nullptr,TEXT("/Script/Engine.ESpawnActorCollisionHandlingMethod"), true);
//
FGraphNodeCreator<UK2Node_EnumLiteral> AlwaysSpawnLiteralCreator(*GetGraph());
UK2Node_EnumLiteral* const AlwaysSpawnLiteralNode = AlwaysSpawnLiteralCreator.CreateNode();
AlwaysSpawnLiteralNode->Enum = MethodEnum;
AlwaysSpawnLiteralNode->NodePosX = NodePosX;
AlwaysSpawnLiteralNode->NodePosY = NodePosY;
AlwaysSpawnLiteralCreator.Finalize();
//
FGraphNodeCreator<UK2Node_EnumLiteral> AdjustIfNecessaryLiteralCreator(*GetGraph());
UK2Node_EnumLiteral* const AdjustIfNecessaryLiteralNode = AdjustIfNecessaryLiteralCreator.CreateNode();
AdjustIfNecessaryLiteralNode->Enum = MethodEnum;
AdjustIfNecessaryLiteralNode->NodePosX = NodePosX;
AdjustIfNecessaryLiteralNode->NodePosY = NodePosY;
AdjustIfNecessaryLiteralCreator.Finalize();
//
FGraphNodeCreator<UK2Node_Select> SelectCreator(*GetGraph());
UK2Node_Select* const SelectNode = SelectCreator.CreateNode();
SelectNode->NodePosX = NodePosX;
SelectNode->NodePosY = NodePosY;
SelectCreator.Finalize();
//
auto FindEnumInputPin = [](UK2Node_EnumLiteral const* Node) {
for (UEdGraphPin* NodePin : Node->Pins) {
if (NodePin->PinName == Node->GetEnumInputPinName()) {return NodePin;}
} return (UEdGraphPin*)nullptr;
};//
//
UEdGraphPin* const AlwaysSpawnLiteralNodeInputPin = FindEnumInputPin(AlwaysSpawnLiteralNode);
UEdGraphPin* const AdjustIfNecessaryLiteralInputPin = FindEnumInputPin(AdjustIfNecessaryLiteralNode);
//
TArray<UEdGraphPin*> SelectOptionPins;
SelectNode->GetOptionPins(SelectOptionPins);
UEdGraphPin* const SelectIndexPin = SelectNode->GetIndexPin();
//
auto FindResultPin = [](UK2Node const* Node) {
for (UEdGraphPin* NodePin : Node->Pins) {
if (EEdGraphPinDirection::EGPD_Output == NodePin->Direction) {return NodePin;}
} return (UEdGraphPin*)nullptr;
};//
//
UEdGraphPin* const AlwaysSpawnLiteralNodeResultPin = FindResultPin(AlwaysSpawnLiteralNode);
UEdGraphPin* const AdjustIfNecessaryLiteralResultPin = FindResultPin(AdjustIfNecessaryLiteralNode);
//
if (AlwaysSpawnLiteralNodeResultPin==nullptr) {return;}
if (AdjustIfNecessaryLiteralResultPin==nullptr) {return;}
//
UEdGraphPin* const OldBoolPin = Pin->LinkedTo[0];
if (OldBoolPin==nullptr) {return;}
//
AlwaysSpawnLiteralNodeInputPin->DefaultValue = MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AlwaysSpawn));
AdjustIfNecessaryLiteralInputPin->DefaultValue = MethodEnum->GetNameStringByIndex(static_cast<int>(ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButDontSpawnIfColliding));
//
OldBoolPin->BreakLinkTo(Pin);
OldBoolPin->MakeLinkTo(SelectIndexPin);
//
AlwaysSpawnLiteralNodeResultPin->MakeLinkTo(SelectOptionPins[0]);
AdjustIfNecessaryLiteralResultPin->MakeLinkTo(SelectOptionPins[1]);
//
UEdGraphPin* const SelectOutputPin = SelectNode->GetReturnValuePin();
if (SelectOutputPin==nullptr) {return;}
//
SelectOutputPin->MakeLinkTo(CollisionHandlingOverridePin);
//
SelectNode->NotifyPinConnectionListChanged(SelectIndexPin);
SelectNode->NotifyPinConnectionListChanged(SelectOutputPin);
SelectNode->NotifyPinConnectionListChanged(SelectOptionPins[0]);
SelectNode->NotifyPinConnectionListChanged(SelectOptionPins[1]);
}
}
}
}
void UK2Node_SpawnActorFromPool::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*> &OldPins) {
AllocateDefaultPins();
//
UClass* ClassToSpawn = GetClassToSpawn(&OldPins);
//
if (ClassToSpawn) {
TArray<UEdGraphPin*>ClassPins;
CreatePinsForClass(ClassToSpawn,&ClassPins);
}
//
MaybeUpdateCollisionPin(OldPins);
RestoreSplitPins(OldPins);
}
bool UK2Node_SpawnActorFromPool::IsNodeBasePin(UEdGraphPin* Pin) {
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
//
UEdGraphPin* ParentPin = Pin->ParentPin;
while (ParentPin) {
if (ParentPin->PinName == FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName) {return false;}
if (ParentPin->PinName == FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName) {return false;}
ParentPin=ParentPin->ParentPin;}
//
return (
Pin->PinName != K2Schema->PN_Then &&
Pin->PinName != K2Schema->PN_Execute &&
Pin->PinName != K2Schema->PN_ReturnValue &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::PoolPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::OwnerPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::SuccessPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::TemplatePinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::ReconstructPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::WorldContextPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName &&
Pin->PinName != FK2Node_SpawnActorFromPoolHelper::CollisionHandlingOverridePinName
);
}
void UK2Node_SpawnActorFromPool::PostPlacedNewNode() {
Super::PostPlacedNewNode();
//
UClass* ClassToSpawn = GetClassToSpawn();
//
if (ClassToSpawn != nullptr) {
TArray<UEdGraphPin*> ClassPins;
CreatePinsForClass(ClassToSpawn,&ClassPins);
}
}
void UK2Node_SpawnActorFromPool::OnClassPinChanged() {
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
//
TArray<UEdGraphPin*> OldPins = Pins;
TArray<UEdGraphPin*> OldClassPins;
//
for (int32 I=0; I<OldPins.Num(); I++) {
UEdGraphPin* OldPin = OldPins[I];
if (IsNodeBasePin(OldPin)) {
Pins.Remove(OldPin);
OldClassPins.Add(OldPin);
}
}
//
CachedNodeTitle.MarkDirty();
//
TArray<UEdGraphPin*> NewClassPins;
UClass* ClassToSpawn = GetClassToSpawn();
//
if (ClassToSpawn) {CreatePinsForClass(ClassToSpawn,&NewClassPins);}
//
UEdGraphPin* ResultPin = GetResultPin();
TArray<UEdGraphPin*> ResultPinConnectionList = ResultPin->LinkedTo;
ResultPin->BreakAllPinLinks();
//
for (UEdGraphPin* Connections : ResultPinConnectionList) {
K2Schema->TryCreateConnection(ResultPin,Connections);
}
//
TMap<UEdGraphPin*,UEdGraphPin*>NewPinsToOldPins;
RewireOldPinsToNewPins(OldClassPins,NewClassPins,&NewPinsToOldPins);
//
DestroyPinList(OldClassPins);
//
UEdGraph* Graph = GetGraph();
Graph->NotifyGraphChanged();
//
FBlueprintEditorUtils::MarkBlueprintAsModified(GetBlueprint());
}
void UK2Node_SpawnActorFromPool::PinConnectionListChanged(UEdGraphPin* ChangedPin) {
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnActorFromPoolHelper::PoolPinName)) {OnClassPinChanged();}
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnActorFromPoolHelper::TemplatePinName)) {OnClassPinChanged();}
}
void UK2Node_SpawnActorFromPool::PinDefaultValueChanged(UEdGraphPin* ChangedPin) {
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnActorFromPoolHelper::PoolPinName)) {OnClassPinChanged();}
if (ChangedPin && (ChangedPin->PinName==FK2Node_SpawnActorFromPoolHelper::TemplatePinName)) {OnClassPinChanged();}
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetThenPin() const {
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
//
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_Then);
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetPoolPin(const TArray<UEdGraphPin*>* InPinsToSearch) const {
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
//
UEdGraphPin* Pin = nullptr;
for (auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt ) {
UEdGraphPin* TestPin = *PinIt;
if (TestPin && TestPin->PinName==FK2Node_SpawnActorFromPoolHelper::PoolPinName) {Pin=TestPin; break;}
}
//
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetTemplatePin(const TArray<UEdGraphPin*>* InPinsToSearch) const {
const TArray<UEdGraphPin*>* PinsToSearch = InPinsToSearch ? InPinsToSearch : &Pins;
//
UEdGraphPin* Pin = nullptr;
for (auto PinIt = PinsToSearch->CreateConstIterator(); PinIt; ++PinIt ) {
UEdGraphPin* TestPin = *PinIt;
if (TestPin && TestPin->PinName==FK2Node_SpawnActorFromPoolHelper::TemplatePinName) {Pin=TestPin; break;}
}
//
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetSpawnOptionsPin() const {
UEdGraphPin* Pin = FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SpawnOptionsPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetSpawnTransformPin() const {
UEdGraphPin* Pin = FindPinChecked(FK2Node_SpawnActorFromPoolHelper::SpawnTransformPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetCollisionHandlingOverridePin() const {
UEdGraphPin* const Pin = FindPinChecked(FK2Node_SpawnActorFromPoolHelper::CollisionHandlingOverridePinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetOwnerPin() const {
UEdGraphPin* Pin = FindPin(FK2Node_SpawnActorFromPoolHelper::OwnerPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetReconstructPin() const {
UEdGraphPin* Pin = FindPin(FK2Node_SpawnActorFromPoolHelper::ReconstructPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetWorldContextPin() const {
UEdGraphPin* Pin = FindPin(FK2Node_SpawnActorFromPoolHelper::WorldContextPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Input); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetSuccessPin() const {
UEdGraphPin* Pin = FindPin(FK2Node_SpawnActorFromPoolHelper::SuccessPinName);
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
}
UEdGraphPin* UK2Node_SpawnActorFromPool::GetResultPin() const {
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPinChecked(K2Schema->PN_ReturnValue);
check(Pin==nullptr||Pin->Direction==EGPD_Output); return Pin;
}
FLinearColor UK2Node_SpawnActorFromPool::GetNodeTitleColor() const {
FColor Color = FColor(0.f,255.f,245.f);
return FLinearColor(Color);
}
bool UK2Node_SpawnActorFromPool::IsCompatibleWithGraph(const UEdGraph* TargetGraph) const {
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForGraph(TargetGraph);
return Super::IsCompatibleWithGraph(TargetGraph) && (!Blueprint || (FBlueprintEditorUtils::FindUserConstructionScript(Blueprint) != TargetGraph && Blueprint->GeneratedClass->GetDefaultObject()->ImplementsGetWorld()));
}
void UK2Node_SpawnActorFromPool::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>> &OutNodeAttributes ) const {
UClass* ClassToSpawn = GetClassToSpawn();
//
const FString ClassToSpawnStr = ClassToSpawn ? ClassToSpawn->GetName() : TEXT("InvalidClass");
//
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeType"),TEXT("SpawnActorFromPool")));
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeClass"),GetClass()->GetName()));
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("SpawnClass"),ClassToSpawnStr));
OutNodeAttributes.Add(TKeyValuePair<FString,FString>(TEXT("NodeName"),GetName()));
}
FNodeHandlingFunctor* UK2Node_SpawnActorFromPool::CreateNodeHandler(FKismetCompilerContext &CompilerContext) const {
return new FNodeHandlingFunctor(CompilerContext);
}
bool UK2Node_SpawnActorFromPool::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const {
UClass* SourceClass = GetClassToSpawn();
//
const UBlueprint* SourceBlueprint = GetBlueprint();
const bool bResult = (SourceClass != nullptr) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
//
if (bResult && OptionalOutput) {OptionalOutput->AddUnique(SourceClass);}
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
//
return bSuperResult || bResult;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UK2Node_SpawnActorFromPool::GetPinHoverText(const UEdGraphPin &Pin, FString &HoverTextOut) const {
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
//
if (UEdGraphPin* PoolPin = GetPoolPin()) {
K2Schema->ConstructBasicPinTooltip(*PoolPin,LOCTEXT("PoolPinDescription","The Pool Owner of Actor Instance."),PoolPin->PinToolTip);
}if (UEdGraphPin* ClassPin = GetTemplatePin()) {
K2Schema->ConstructBasicPinTooltip(*ClassPin,LOCTEXT("ClassPinDescription","The Class to Spawn. Target Pool must have this Class as member of its Templates Map (Properties on Details Panel)."),ClassPin->PinToolTip);
} if (UEdGraphPin* TransformPin = GetSpawnTransformPin()) {
K2Schema->ConstructBasicPinTooltip(*TransformPin,LOCTEXT("TransformPinDescription","The transform to spawn the Actor with"),TransformPin->PinToolTip);
} if (UEdGraphPin* CollisionHandlingOverridePin = GetCollisionHandlingOverridePin()) {
K2Schema->ConstructBasicPinTooltip(*CollisionHandlingOverridePin,LOCTEXT("CollisionHandlingOverridePinDescription","Specifies how to handle collisions at the Spawn Point. If undefined,uses Actor Class Settings."),CollisionHandlingOverridePin->PinToolTip);
} if (UEdGraphPin* OwnerPin = GetOwnerPin()) {
K2Schema->ConstructBasicPinTooltip(*OwnerPin,LOCTEXT("OwnerPinDescription","Can be left empty; primarily used for replication or visibility."),OwnerPin->PinToolTip);
} if (UEdGraphPin* ReconstructPin = GetReconstructPin()) {
K2Schema->ConstructBasicPinTooltip(*ReconstructPin,LOCTEXT("ReconstructPinDescription","If checked, this will force the Spawning Actor to re-run its Construction Scripts;\nThis results on expensive respawn operation and will affect performance!\nAvoid pulling Actors every second with this option enabled."),ReconstructPin->PinToolTip);
} if (UEdGraphPin* ResultPin = GetResultPin()) {
K2Schema->ConstructBasicPinTooltip(*ResultPin,LOCTEXT("ResultPinDescription","The Actor Class Spawned from the Pool."),ResultPin->PinToolTip);
} return Super::GetPinHoverText(Pin,HoverTextOut);
}
FText UK2Node_SpawnActorFromPool::GetTooltipText() const {
return NodeTooltip;
}
FSlateIcon UK2Node_SpawnActorFromPool::GetIconAndTint(FLinearColor &OutColor) const {
static FSlateIcon Icon(TEXT("OBJPoolStyle"),TEXT("ClassIcon.ObjectPool"));
return Icon;
}
void UK2Node_SpawnActorFromPool::GetMenuActions(FBlueprintActionDatabaseRegistrar &ActionRegistrar) const {
UClass* ActionKey = GetClass();
//
if (ActionRegistrar.IsOpenForRegistration(ActionKey)) {
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
if (NodeSpawner==nullptr) {return;}
//
ActionRegistrar.AddBlueprintAction(ActionKey,NodeSpawner);
}
}
FText UK2Node_SpawnActorFromPool::GetMenuCategory() const {
return LOCTEXT("PoolCategory","Object Pool");
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////