Files
2025-07-14 22:24:27 +08:00

31 lines
621 B
C#

using UnrealBuildTool;
public class OBJPoolEditor : ModuleRules {
public OBJPoolEditor(ReadOnlyTargetRules Target) : base(Target) {
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Public/OBJPoolEditor.h";
IWYUSupport = IWYUSupport.None;
//
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine",
"OBJPool",
"CoreUObject",
"OBJPoolDeveloper"
}
);
//
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"Projects",
"UnrealEd",
"SlateCore",
"AssetTools",
"EditorStyle",
"LevelEditor"
}
);
}
}