27 lines
840 B
C++
27 lines
840 B
C++
#include "Modules/ModuleManager.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "FVulkanVideoMeshComponentModule"
|
|
|
|
class FVulkanVideoMeshComponentModule : public IModuleInterface
|
|
{
|
|
|
|
void StartupModule()
|
|
{
|
|
// This code will execute after your module is loaded into memory; the exact timing is
|
|
// specified in the .uplugin file per-module
|
|
|
|
// Get the base directory of this plugin
|
|
// FString BaseDir = IPluginManager::Get().FindPlugin("AndroidVulkanVideo")->GetBaseDir();
|
|
//
|
|
}
|
|
|
|
void ShutdownModule()
|
|
{
|
|
// This function may be called during shutdown to clean up your module. For modules that
|
|
// support dynamic reloading, we call this function before unloading the module.
|
|
}
|
|
};
|
|
#undef LOCTEXT_NAMESPACE
|
|
|
|
IMPLEMENT_MODULE(FVulkanVideoMeshComponentModule, VulkanVideoMeshComponent)
|