45 lines
754 B
C
45 lines
754 B
C
#pragma once
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struct VertexData
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{
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float x;
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float y;
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float z;
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float _ignored1;
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float u;
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float v;
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float _ignored2;
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float _ignored3;
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};
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struct ShaderModelMatrix
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{
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ShaderModelMatrix()
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{
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memset(this, 0, sizeof(ShaderModelMatrix));
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for (int c = 0; c < 4; c++)
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{
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m44[c + c * 4] = 1.0;
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}
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}
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float m44[16];
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};
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struct ShaderViewMatrices
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{
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ShaderViewMatrices()
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{
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memset(this, 0, sizeof(ShaderViewMatrices));
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for (int c = 0; c < 4; c++)
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{
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vp44[c + c * 4] = 1;
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vp44_2[c + c * 4] = 1;
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}
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}
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float vp44[16];
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float vp44_2[16];
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float pre_view_translation[4];
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float pre_view_translation_2[4];
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};
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